C++ Software Engineer Intern (UFC - Vancouver - Summer 2027 - 8-months)
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- Internship
- Hybrid · 3 days on-site
- Any valid work permit
- Summer 2027 term · 8 months
8-month C++ software engineering internship on the EA SPORTS UFC team in Vancouver, starting May 2027 (Summer 2027 term).
Hybrid: onsite at the Burnaby studio 3 days a week (Tuesday to Thursday).
Must be legally authorized to work in Canada for the entire internship; visa sponsorship is not available. Must be enrolled in an accredited degree program, return to school for at least one semester after the internship, and graduate in May 2028 or later.
Entry-level role; C++ and OOP familiarity expected, with prior projects or coursework valued. Application requires a resume stating expected graduation date and a cover letter.
From the posting
- workplace
ATS workplace type: hybrid
- locations
ATS location: Vancouver, British Columbia, Canada
- employment types
8-month internship beginning in May 2027
- term
beginning in May 2027
- term length months
8-month internship
- student status required
You must be enrolled in an accredited degree program
- hybrid days onsite
works onsite at our Burnaby studio 3 days a week, Tuesday to Thursday
- work auth required
You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.
- seniority
C++ Software Engineer Intern
- job function
C++ Software Engineer Intern
- role family
C++ Software Engineer Intern
- skills
You understand object-oriented programming and have used vector math or trigonometry in a project.
- skills
You are familiar with C++ and at least one other programming language.
- education required
You are enrolled in an accredited program in a related field (Computer Science, Software Engineering, Computer Engineering or similar)
- actionable
We're looking for a C++ Software Engineer Intern to join our UFC team
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
We're looking for a C++ Software Engineer Intern to join our UFC team for an 8-month internship beginning in May 2027. Reporting to the Tech Lead, and paired with an engineering mentor, you will work on a close-knit team, contribute to game features, engine systems and tech initiatives, and learn the game development process at EA and on UFC. This team works onsite at our Burnaby studio 3 days a week, Tuesday to Thursday.
Responsibilities:
- You will develop and debug features, systems and tools for a cross-platform game.
- You will write C/C++ code that ships with the game.
- You will follow best practices to maximize game performance across PC and console platforms.
- You will collaborate with engineers, artists, designers and producers to take features from idea to screen.
- You will use AI-assisted development tools, with guidance from the team, to explore code, prototype and test faster.
Requirements: We encourage candidates from all backgrounds who meet the core requirements to apply, even if you do not meet every qualification.
- You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.
- You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.
- You must be graduating in May 2028 or later, including the time needed to complete your internship.
Qualifications:
- You are enrolled in an accredited program in a related field (Computer Science, Software Engineering, Computer Engineering or similar)
- Entry-level experience; prior internship, coursework, or personal projects in C++ are valued.
- You are familiar with C++ and at least one other programming language.
- You understand object-oriented programming and have used vector math or trigonometry in a project.
- You are curious about AI-assisted development tools and can explain, test and stand behind any code you submit, including code a tool helped you write.
Application Information:
- You must clearly indicate your expected graduation date in your resume to be considered.
- Please apply with examples of projects, games or tools you've made major contributions to (links welcome). If multiple people worked on a project, describe exactly what you built.
- Are you interested in games? Let us know! Game jams, mods, engine projects (Unreal, Unity, Godot or your own) and clubs all count.
- Are you involved in any extra-curricular activities or clubs? We want to hear about them!
- Submit a cover letter telling us why you want to work with the UFC team, and about your experience or interest with C++, gameplay, or other areas of software engineering.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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