Senior UE5 Open-World Level Artist

Keywords Studios (apply.workable.com) ยท Shanghai, Shanghai, China ยท First seen 2026-11-06

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  • Full-time
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employment types
ATS employment type: full_time
locations
ATS location: Shanghai, Shanghai, China

Job description

Job Overview We are seeking an experienced Senior UE5 Open-World Level Artist to join our team and contribute to international AAA game projects. In this role, you will be responsible for building high-quality open-world environments using Unreal Engine 5. You will work closely with Art Directors, Level Designers, Technical Artists, and international project teams to co-create game worlds that meet global AAA standards. The ideal candidate possesses not only exceptional artistic expression but also a solid technical foundation in UE5, with the ability to independently construct, optimize, and deliver massive open-world regions. Key Responsibilities Open-World Scene Layout & Composition

- Build open-world regions based on concept art, design documentation, and visual targets.

- Responsible for large-scale terrain sculpting, asset placement, ecosystem design, and environmental storytelling.

- Create immersive game environments that offer rich exploration value.

- Complete the full production pipeline from Blockout to Final Art.

- Collaborate with the Level Design team to optimize player exploration, visual guidance, and spatial pacing.

UE5 Environment Production & Optimization

- Proficiently utilize UE5 open-world pipelines and tools, including:

- World Partition

- Data Layers

- One File Per Actor (OFPA)

- Landscape

- Foliage

- HLOD

- Nanite

- Lumen

- PCG (Procedural Content Generation)

- Responsible for scene performance optimization and asset management.

- Participate in establishing open-world production standards and best practices.

- Drive the implementation and integration of cutting-edge UE5 technologies within the project.

Team Collaboration

- Maintain highly efficient communication with clients, Art Directors, Level Designers, and technical teams.

- Participate in reviews, feedback loops, and project milestone deliveries.

- Mentor and guide junior and mid-level artists to foster their growth.

- Assist in elevating the team's overall production efficiency and quality standards.

Requirements Mandatory Qualifications

- 5+ years of professional experience in the game industry.

- Contributed to at least one shipped AA or AAA game project.

- Direct development experience in open-world projects.

- Proficient in Unreal Engine 5.

- Outstanding skills in scene composition, spatial design, and environmental storytelling.

- Familiar with large-scale map production pipelines and asset management specifications.

- Capable of independently taking ownership of massive regions from production to final quality control.

- Good English documentation reading comprehension and cross-team collaboration skills

Technical Competencies Candidates must possess one or more of the following core technical capabilities:

- Practical, project-proven experience with World Partition.

- Experience in large map Streaming management.

- Experience optimizing Nanite and Lumen.

- Experience building and optimizing HLODs.

- Experience with PCG (Procedural Content Generation) environment creation.

- Experience with Landscape tools for large-scale terrain generation.

- Experience in scene performance profiling and optimization.

- Experience with UE5 open-world collaborative development pipelines.

Preferred Qualifications (Pluses) Priority will be given to candidates with experience in:

- Houdini / Houdini Engine workflow experience.

- Blueprint development capabilities.

- Material and Shader creation experience.

- Python tool development experience.

- A Technical Artist background.

- Photogrammetry project experience.

- Multiplayer online open-world project experience.

- Console platform development experience (PS5 / Xbox Series X|S).

- International AAA project development experience.

Portfolio Requirements Please provide the following upon application:

- Up-to-date personal portfolio.

- UE5 project screenshots or demonstration videos.

- Open-world project case studies.

- A clear description of your individual responsibilities within the showcased work.

- Priority given to portfolios showcasing: World Partition examples, PCG examples, Houdini workflows, Scene optimization cases, or Technical tool development.

Preferred Project Experience Experience in the following game genres is highly preferred:

- Large-scale Open-World RPGs

- Open-World Action games

- Survival Crafting games

- MMO Open-World projects

- Console AAA projects

Reference Titles: The Witcher series, Red Dead Redemption series, Ghost of Tsushima, Horizon series, Assassin's Creed series, Cyberpunk 2077. What We Are Looking For

- A strong passion for open-world games.

- An ultimate pursuit of visual quality and attention to detail.

- Continuous attention to the development of cutting-edge UE5 technologies.

- Strong proactivity in learning and problem-solving.

- Ability to thrive and adapt in an international project collaboration environment.

Benefits Base salary, Bonus, Health insurance, EAP Program, Relocation support.

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