{"id":"f82540d7-f04c-48d0-a726-d87da72a5858","title":"Technical Artist (DCC Tools) - EA SPORTS Technology","company":{"id":"947a33a9-2d59-49fd-ad8b-5898149bc645","name":"Electronic Arts","website":"https://jobs.ea.com","url":"https://yesjob-web.pages.dev/companies/947a33a9-2d59-49fd-ad8b-5898149bc645"},"url":"https://yesjob-web.pages.dev/jobs/f82540d7-f04c-48d0-a726-d87da72a5858","apply_url":"https://jobs.ea.com/en_US/careers/JobDetail/215839","status":"open","location":"Vancouver, British Columbia, Canada","locations":[{"city":"Vancouver","region":"BC","country":"CA"}],"workplace":"hybrid","remote_eligible_countries":[],"employment_types":["full_time"],"work_auth_required":"unspecified","term":null,"salary_cad_per_year":null,"languages_required":[],"seniority":"mid","first_seen_at":"2026-11-06T01:27:51.578Z","last_seen_at":"2026-11-08T00:48:01.710Z","salary_text":null,"summary":"- Full-time Technical Artist building shared DCC tools and pipelines for EA SPORTS teams, reporting to Technical Art Directors.\n- Hybrid: must work onsite at the Burnaby office 3 days a week, Tuesday to Thursday, so Vancouver-area candidates only.\n- Requires 3+ years of games or cinematic production experience, Python or C# scripting, and a related bachelor's degree or equivalent. Pay range is not listed in the posting.","sources":["https://jobs.ea.com/en_US/careers/JobDetail/215839"]}