{"id":"b1401fcf-06fc-49a5-9d2f-72afd6db9fc0","title":"Technical Artist - EA SPORTS FC","company":{"id":"947a33a9-2d59-49fd-ad8b-5898149bc645","name":"Electronic Arts","website":"https://jobs.ea.com","url":"https://yesjob-web.pages.dev/companies/947a33a9-2d59-49fd-ad8b-5898149bc645"},"url":"https://yesjob-web.pages.dev/jobs/b1401fcf-06fc-49a5-9d2f-72afd6db9fc0","apply_url":"https://jobs.ea.com/en_US/careers/JobDetail/215361","status":"open","location":"Vancouver, British Columbia, Canada","locations":[{"city":"Vancouver","region":"BC","country":"CA"}],"workplace":"hybrid","remote_eligible_countries":[],"employment_types":["full_time"],"work_auth_required":"unspecified","term":null,"salary_cad_per_year":null,"languages_required":[],"seniority":"mid","first_seen_at":"2026-11-06T05:30:25.976Z","last_seen_at":"2026-11-15T10:58:31.467Z","salary_text":null,"summary":"- Technical Artist bridging artists and engineers on EA SPORTS FC, covering art production workflows, tools, pipelines, asset optimization and shader development.\n- Requires extensive Python and C# scripting and Maya knowledge; ideally 3+ years of games or cinematic production experience; a bachelor's degree is desired.\n- Hybrid: onsite at EA Vancouver (Burnaby office) Tuesday, Wednesday and Thursday; full-time.\n- No pay range is listed beyond Canadian benefits; work authorization is not stated.","sources":["https://jobs.ea.com/en_US/careers/JobDetail/215361"]}