{"id":"45370b21-513e-4ccd-a215-7a540cb7ec7f","title":"Character Artist - EA Sports NHL","company":{"id":"947a33a9-2d59-49fd-ad8b-5898149bc645","name":"Electronic Arts","website":"https://jobs.ea.com","url":"https://yesjob-web.pages.dev/companies/947a33a9-2d59-49fd-ad8b-5898149bc645"},"url":"https://yesjob-web.pages.dev/jobs/45370b21-513e-4ccd-a215-7a540cb7ec7f","apply_url":"https://jobs.ea.com/en_US/careers/JobDetail/216398","status":"open","location":"Vancouver, British Columbia, Canada","locations":[{"city":"Vancouver","region":"BC","country":"CA"}],"workplace":"hybrid","remote_eligible_countries":[],"employment_types":["temporary"],"work_auth_required":"unspecified","term":null,"salary_cad_per_year":null,"languages_required":[],"seniority":null,"first_seen_at":"2026-11-05T21:24:52.405Z","last_seen_at":"2026-11-07T20:24:16.773Z","salary_text":null,"summary":"- Character Artist on the EA SPORTS Characters team in Vancouver, BC, creating high-fidelity characters (likeness, heads, bodies, hair, clothing, accessories) for EA SPORTS NHL.\\n- Requires 2+ years of professional game character experience, strong 3D modeling/sculpting, PBR texturing, and game-resolution topology/UV work, with a photorealistic portfolio.\\n- Tools: Maya, ZBrush, Photoshop, Substance Painter; engine experience with Frostbite, Unreal, or Unity.\\n- Can I apply: the posting is in Vancouver with no stated work-authorization, employment type, or workplace (hybrid is only in the ATS hint), so confirm those with the employer.","sources":["https://jobs.ea.com/en_US/careers/JobDetail/216398"]}