{"id":"293a9470-508b-4d41-b8a9-ad67b634ae8f","title":"Artiste technique principal.e / Principal Technical Artist","company":{"id":"947a33a9-2d59-49fd-ad8b-5898149bc645","name":"Electronic Arts","website":"https://jobs.ea.com","url":"https://yesjob-web.pages.dev/companies/947a33a9-2d59-49fd-ad8b-5898149bc645"},"url":"https://yesjob-web.pages.dev/jobs/293a9470-508b-4d41-b8a9-ad67b634ae8f","apply_url":"https://jobs.ea.com/en_US/careers/JobDetail/215623","status":"open","location":"Montreal, Quebec, Canada","locations":[{"city":"Montreal","region":"QC","country":"CA"}],"workplace":"hybrid","remote_eligible_countries":[],"employment_types":["full_time"],"work_auth_required":"unspecified","term":null,"salary_cad_per_year":null,"languages_required":[],"seniority":"staff","first_seen_at":"2026-11-06T01:27:51.578Z","last_seen_at":"2026-11-07T16:07:30.285Z","salary_text":null,"summary":"- Full-time hybrid role in Montreal, QC, onsite three days a week, on EA's Research & Engineering team.\n- Requires 15+ years of AAA game development with shipped console or PC titles; a portfolio or demo reel is highly preferred.\n- Expects proficiency in engines such as Unreal or Unity, console and PC optimization, and practical use of AI tools like Claude Code.\n- No salary or work-permit information is posted.","sources":["https://jobs.ea.com/en_US/careers/JobDetail/215623"]}