{"id":"0a27067f-e848-414e-a228-ecc799c59911","title":"Technical Animator - Rigging | Animateur technique - Rigging","company":{"id":"a38cd021-599f-4399-9753-7bfa1eb7a7da","name":"NBCUniversal3","website":null,"url":"https://yesjob-web.pages.dev/companies/a38cd021-599f-4399-9753-7bfa1eb7a7da"},"url":"https://yesjob-web.pages.dev/jobs/0a27067f-e848-414e-a228-ecc799c59911","apply_url":"https://jobs.smartrecruiters.com/NBCUniversal3/744000159956024-technical-animator-rigging-animateur-technique-rigging?oga=true","status":"open","location":"Montreal, QUEBEC, Canada","locations":[{"city":"Montreal","region":"QC","country":"CA"}],"workplace":"hybrid","remote_eligible_countries":[],"employment_types":["full_time"],"work_auth_required":"unspecified","term":null,"salary_cad_per_year":null,"languages_required":[],"seniority":null,"first_seen_at":"2026-11-05T21:28:54.302Z","last_seen_at":"2026-11-06T17:27:01.149Z","salary_text":null,"summary":"- Full-time Technical Animator (Rigging) role at NBCUniversal in Montreal, QC, covering character rigging, skinning, cloth/physics setup and game-engine animation workflows.\n- Requires 4+ years of 3D character animation for video games, plus Unreal Engine, Motionbuilder and Maya expertise and facial rig experience.\n- Can apply if legally authorized to work in Canada; no sponsorship is mentioned.\n- Must be willing to work in the Montreal office at least 4 days a week (hybrid), with overtime and occasional travel.","sources":["https://jobs.smartrecruiters.com/NBCUniversal3/744000159956024-technical-animator-rigging-animateur-technique-rigging"]}